RCOER17: Embrace different perspectives of openness

By | Conferences, Event, MOOCs, OER, open education, Open Educational Resources, Reflection | No Comments

Next week I will attend a European consultation meeting to prepare the upcoming OER World Congress organised by UNESCO and COL. Since the last OER congress was in 2012, I think it is a very good idea to assess the developments from 2012 until now and to define a shared vision and agenda for stakeholders…

The post RCOER17: Embrace different perspectives of openness appeared first on SOONER.

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If you do it, do it safely!

By | Dissemination, Internet, Posts | No Comments

Technology and in particularly the Internet facilitate our daily life by making communication easier than ever before. People born after 1985 are not aware of a life without e-mail, and of that amazing sound that the modem used to make when connecting the computer to this special network called “the Internet”. With the diffusion of social networks, sharing information has become effortless, and especially teenagers continuously share photos, information related to their location, feelings and other private information with their friends, often without being aware of the consequences. The I Secure Project aims to empower education systems with an “information…

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Towards a pedagogical model for science education: bridging educational contexts through a blended learning approach

By | English | No Comments

I recently co-authored this article with an envisioned pedagogical model in ‘Open Learning: the journal of Open, Distance and e-Learning’ together with José Bidarra, head of the Informatics, Physics and Technology Section (SIFT) of Universidade Aberta, the Portugese  ‘Open University’ in Lissabon. I met José during an EMPOWER network meeting, and since than we started to exchange thoughts. This article proposes a design framework to support science education through blended learning, based on a participatory and interactive approach supported by ICT-based tools, called Science Learning Activities Model (SLAM). The development of this design framework started as a response to complex…

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Mini-Track on Gamification in MOOCs

By | English | No Comments

For those of you interested in Gamification applied to an online environment such as MOOC there is a dedicated mini-track at the 11th European Conference on Games Based Learning (5 -6th October 2017, Graz, Austria). Gamification (known as the application of game elements to non-entertaining scenarios) is well known in education and other fields (e.g. marketing, training and trading) as a technique with enormous potential for engaging and motivating users and stimulating behavioural changes. Massive Open Online Courses (MOOCs) are a relevant educational trend, which received a lot of attention recently. MOOCs are designed to address mass audiences. However, MOOCs…

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Size is not everything!

By | English | No Comments

I was lucky to be invited to a Hypervideo workshop with 20 experts on the subject. The Swiss Federal Institute for Vocational Education and Training (SFIVET) hosted the event in the beautiful city of Lugano. I planned a highly interactive workshop, aimed at ‘picking the brain’ of the experts at my disposal. I started out by explaining the objectives of the viewbrics project, without showing the experts how we designed it. I then gave everyone paper and pencils and asked them to design our interface for us, to see what they came up with. Now that all the experts are in…

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OUNL rated the most prolific Group Concept Mapping user in Europe

By | English | No Comments

We knew it informally but did not have strong evidence for it until now – Open University of the Netherlands (OUNL) is the most productive user in Europe of the Group Concept Mapping (GCM), an advanced mixed-methods research approach.   Worldwide OUNL is placed 4th after Cornell University, Western University, and Concept System Inc.  Cornell is where the methodology had been developed for a first time. Concept System is the consulting company that also provides a license for the  software supporting GCM. Western university has been using the methodology for much longer period than OUNL. Our first publication goes back as…

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Automated Feedback = Adequate Feedback?

By | English | 2 Comments

Recently, I had to call the bank over some credit card matters. Albeit I am no stranger to automated response, still the experience left me feeling demotivated to pursue the matter any further. I had expected to find at least some form of advice amid the rich list of standardized replies the buttons would generate … I supposed the bank didn’t or couldn’t pre-empt a situation as atypical as mine. I believe my frustration with automated replies is not unique. I began to recall my conversation earlier this year with a renowned professor in an interview on learning in the…

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MediaQuest nominated for “stimuleringsregeling aanmoedingsprijs 2016”

By | English | No Comments

Our ARLearn tool supports the creation of white label games. MediaQuest is such a white label game. It’s available through the Google Play, has its own look and feel, but runs ARLearn under the hood. This game was developed for the public library of Amsterdam (OBA). Visiting students get a tablet with the game and make a “media  tour” through the library. Data collection, one of the core functionalities of ARLearn is crucial here. During the tour they get various assignments and challenges to which the have to respond with photos, videos or other recordings. The students are challenged to investigate…

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