Just back from the first conference on Gamification I ever attended. @GamiFIN2017 I had a unique opportunity in meeting and being inspired by three of the most prominent scholars in the field: Sebastian Deterding, Sylvester Arnab and Juho Hamari.
They presented and inspired the audience in three different ways, highlighting the potentials and pointing out the lack of gamification from diverse points of view, delivering three distinctive messages.
Sebastian Deterding focused more on the importance of developing a more rigorous method for investigating gamification effects: it is fundamental to have solid theories, taxonomies and ask the right questions. Gamification is like Medicine, and we need our Lennè.
Sylvester Arnab focused more on the importance of going back to play. He said the “after kindergarten we don’t take playing for something serious”. He made a beautiful paragon between the Bloom Taxonomy and the gamification design phases, stressing the importance of the measurement and suggesting that to create the right interaction between game and learning mechanics, it is necessary to look back and being again inspired by the play.
Last but not least the only professor on Gamification existed on Eart; Juho Hamari, who presented the gamification status quo in literature inviting all the young researchers to focus on doing high-quality research. Gamification is a sort of culture he said, playing games change us and in design and studying gamification we have to understand to what extent this is happening.
What I bring home with me is the following message:
Gamification is like cooking you need to have the right ingredients and the right dose of them to have a delicious dish for your audience.
So I’ll keep you posted on what I’ll go to cook 😉

Author Alessandra Antonaci

PhD Candidate at the Welten Institute (Research Center for Learning, Teaching and Technology) at the Open University of the Netherlands. She studied Adult Education and Orientation and she received her MSc in Education, with full marks in 2007. Immediately after she started working in the HR Department, initially as a trainer, and subsequently also as recruiter in two of the most renowned shipping companies in Italy. During this period she gained experience in delivering and designing both e-learning and traditional courses. These experiences sparked her interest for the academic world and, since 2012, she has been employed as research fellow for the Institute for Educational Technologies (ITD) of the Italian National Research Council (CNR) in Genoa, Italy. Here Alessandra has worked in the areas of Cultural Heritage (tangible and intangible) and Serious Games. In all these fields her main interest was the design of technology-enhanced learning actions. Since October 2015 she started working at Welten Institute and she is directly involved in the following activities and roles: - PhD project aiming to research alternative and effective approaches to design high quality MOOCs; - MOOQ (Massive Online Open Εducation Quality- Erasmus+, Strategic Partnerships- KA: Cooperation for innovation and the exchange of good practices); PBL 3.0 (Integrating Learning Analytics and Semantics in Problem Based Learning- Erasmus+, KA: Support for policy reform) and EBE (Evidence Based Education European Strategic Model for School Inclusion- Erasmus+, Strategic Partnership, KA: Cooperation for innovation and the exchange of good practices) three European projects, where she is involved as researcher.

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