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augmented reality Archives - LILab

Mobile Serious Games in the age of Pokémon Go

By | English, gaming, mobile games, mobile learning, trends | No Comments

Pokémon Go Apparently, the huge success of Pokémon Go [1] has lead to highly controversial discussions. Some predict, that Pokémon Go will just create a very short hype [3]. Others expect Pokémon Go to be a door opener to further AR-based, context-aware, location-based games [4], including mobile serious games. Obviously, there are a lot of issues to be discussed and solved, when location-based AR games shall gain a relevant market share, among which are security and privacy concerns [5]. Essentially, Pokémon Go is a location based treasure hunting game, which takes a number of game mechanics already available in Ingress [2] to…

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Invitation: augmented reality and wearable technologies in education survey

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Augmented reality (AR) and wearable technologies (WT) show huge potential to change the way we educate and train. In the publicly-funded WEKIT project, we explore experience capturing to support observation of a master performing problem-solving tasks and to deliver augmented real-time guidance to trainees. With this questionnaire, we aim to survey your past experience and future expectations. This is a unique opportunity to provide your insights and opinions as input to the development of a public technology roadmap and its implementation in an open platform. http://eiche.informatik.rwth-aachen.de/wekit/index.php/342616?lang=en The survey is performed as part of the WEKIT project (wearable experience for knowledge…

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Wearable Experience for Knowledge Intensive Training (WEKIT)

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After Roland’s invitation to take part in a survey on augmented reality and wearable technologies in education, I would like to shed some more light on the project behind the survey – the Wearable Experience for Knowledge Intensive Training (WEKIT) project. The three-year research and innovation project is supported under Horizon 2020 and brings together thirteen consortium partners representing academia and industry from six countries in Europe. The project sets up to build a ground-breaking industrial-strength learning technology platform and unique methodology to capture expert experience and share it with trainees in the process of enabling immersive, in-situ, and intuitive learning. In this way, WEKIT aims to bring learning…

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