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innovation Archives - LILab

Mobile Serious Games in the age of Pokémon Go

By | English, gaming, mobile games, mobile learning, trends | No Comments

Pokémon Go Apparently, the huge success of Pokémon Go [1] has lead to highly controversial discussions. Some predict, that Pokémon Go will just create a very short hype [3]. Others expect Pokémon Go to be a door opener to further AR-based, context-aware, location-based games [4], including mobile serious games. Obviously, there are a lot of issues to be discussed and solved, when location-based AR games shall gain a relevant market share, among which are security and privacy concerns [5]. Essentially, Pokémon Go is a location based treasure hunting game, which takes a number of game mechanics already available in Ingress [2] to…

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Kick off SOONER & challenges ahead: Innovation projects batch 2

By | Event, MOOCs, OER, open education, Open Educational Resources, Presentations | No Comments

Last week, on May 19th 2016 prof. dr. Marco Kalz and I have presented the SOONER project to the twelve project leaders who have been awarded funding for their open online education projects at SURF. It was a very nice opportunity to meet the people behind the project plans, to get some insight about their projects and ideas, and to share knowledge about open online education and surrounding topics. Additionally, we introduced the SOONER project with a focus on the accompanying research topic: we got to explain the way we would like to do systematic research within the SOONER project, how we will collect our data,…

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Wearable Experience for Knowledge Intensive Training (WEKIT)

By | English, mobile learning, sensor | No Comments

After Roland’s invitation to take part in a survey on augmented reality and wearable technologies in education, I would like to shed some more light on the project behind the survey – the Wearable Experience for Knowledge Intensive Training (WEKIT) project. The three-year research and innovation project is supported under Horizon 2020 and brings together thirteen consortium partners representing academia and industry from six countries in Europe. The project sets up to build a ground-breaking industrial-strength learning technology platform and unique methodology to capture expert experience and share it with trainees in the process of enabling immersive, in-situ, and intuitive learning. In this way, WEKIT aims to bring learning…

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