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training Archives - LILab

Can we fix it? Yes we can! Or not?; Online world to the rescue Part I

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Since my first experience with Internet in August 1996 (yes, I remember it this well), I’m completely hooked. It sneaked its way into my daily life and over the years I became specifically fascinated by the MMORPG’s, the massively multi-player online role playing games. These virtual worlds seem like a parallel universe – an alternate reality – to me, in which nearly anything seems possible. There was a period that I played one quest after the other in Runescape, but due to time constraints (and let’s be honest, Netflix), those days are over.

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Wearable Experience for Knowledge Intensive Training (WEKIT)

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After Roland’s invitation to take part in a survey on augmented reality and wearable technologies in education, I would like to shed some more light on the project behind the survey – the Wearable Experience for Knowledge Intensive Training (WEKIT) project. The three-year research and innovation project is supported under Horizon 2020 and brings together thirteen consortium partners representing academia and industry from six countries in Europe. The project sets up to build a ground-breaking industrial-strength learning technology platform and unique methodology to capture expert experience and share it with trainees in the process of enabling immersive, in-situ, and intuitive learning. In this way, WEKIT aims to bring learning…

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