Category

mobile games

Mobile Serious Games in the age of Pokémon Go

By | English, gaming, mobile games, mobile learning, trends | No Comments

Pokémon Go Apparently, the huge success of Pokémon Go [1] has lead to highly controversial discussions. Some predict, that Pokémon Go will just create a very short hype [3]. Others expect Pokémon Go to be a door opener to further AR-based, context-aware, location-based games [4], including mobile serious games. Obviously, there are a lot of issues to be discussed and solved, when location-based AR games shall gain a relevant market share, among which are security and privacy concerns [5]. Essentially, Pokémon Go is a location based treasure hunting game, which takes a number of game mechanics already available in Ingress [2] to…

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Creating mobiles games and listening to Berlioz

By | location based games, mobile games, music | No Comments

Today I learned quite some things about the approaches followed at the MIT-STEP lab on creating mobile games with visual programming tools. One very interesting platform allows the creation of mobile location-based games with an online authoring environment. The project is called tale blazer (http://taleblazer.org/). Basically the system allows to define Agents and locate them on a map, one can also create different player roles for a game. What I liked very much is that defining all the logic of an the agents as also the players roles can be done with a visual programming approach similar to Scratch. So…

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